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Cyberpunk 2077 Patch 1.2 released: Check for fixes and improvements

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Cyberpunk 2077 Patch 1.2 is finally coming out for PC and consoles. This is the second major patch that developer CD Projekt Red has released for the game – the first was released in late January. Although the company promised that Patch 1.2 would arrive for some time in February, a recent cyberattack delayed its plans. Now the latest fix has been fixed and fixes many of the bugs that were present in Cyberpunk 2077. There are improvements in gameplay, changes to the quest, fixes in the open world, changes in cinematic design, fixes to the environment and levels and much more.

Cyberpunk 2077 Patch 1.2 Change Log

CD Project Ord share change log for Patch 1.2 on March 29, saying it was coming soon. Later that day, he released the patch for computer and consoles. Cyberpunk 2077 of Stadia will be patched later this week. The change log includes a huge list of changes that are categorized by gameplay, quest, open world, cinematic design, environment and level, graphical audio animation, user interface, stability and performance and various. There are also some specific changes to the computer and console.

Regarding the gameplay fixes for the Cyberpunk 2077, the Night City Police Department (NCPD) has been extended, a steering sensitivity slider has been added, the car’s control code has been corrected, and the car’s rocking / turning function has been added. Zetatech Sandevistan MK. 1 cyber software slows down time properly and Gorilla Arms finishers cannot be performed on civilians. Another solution, which can be frustrating for some, prevents players from using a slide to avoid falling damage.

There are several quest corrections for Cyberpunk 2077 such as Cyberpsycho Sighting: Bloody Ritual (the quest will now work correctly), Ghost Town (Panam holocall fixed), Space Oddity (many pictures blocking the progress of the quest will not appear), along with a few more .

Some of the corrections in the open world include collisions with vehicles, blocked achievements in completing district activities, and improvements in immersion with corrections for concerts. Some of these concerts include Epistrophy: Rancho Coronado, No Fixers, A Lack of Empathy, A Tight Occasion and more.

Patch 1.2 for Cyberpunk 2077 also brings some computer-specific fixes, including AMD graphics card ray tracking, more connection keys, dodge release, Epic Games Store achievements, missing HUD elements at 8K resolution, and more. For consoles, the latest fix fixes issues with missing PlayStation 4 components, the problem with the PlayStation 4 Pro and Xbox One X magnification has been fixed, the black screen when loading a game, except while you’re in an Xbox car, has been removed The water surface of the PlayStation 4 is fixed, along with other fixes.

Patch 1.2 on Steam is 24.7GB and the size varies depending on the platform. It may also be larger for some computer users. This is the second major patch for Cyberpunk 2077 and according to road map, there will be no more large patches. The free DLC, which was originally scheduled to be released immediately after launch, will now be released after Patch 1.2.


Orbital, the Gadgets 360 podcast, has a double count this week: the OnePlus 9 series and Justice League Snyder Cut (starting at 25:32). Orbital is available at Apple Podcasts,, Google Podcasts,, Spotifyand wherever you get your podcasts.

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