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AMD FidelityFX Super-Resolution Cross-Platform Upscaling is now available

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AMD’s FidelityFX Super Resolution feature for gaming will be available today, starting with seven games and expanding to 12 more in the near future. Fidelity FX Super Resolution (FSR) is AMD’s alternative to Nvidia’s Deep Learning Scanning (DLSS) technology. Both work differently, but aim to improve game performance by allowing games to be rendered at lower than the original resolutions, reducing CPU usage, and then upgrading to the desired native resolution without strongly affects the visual quality. This is especially important when using intensive hardware tracking of radiation visual effects.

According to AMD, his approach with SFO is based on open standards and will run on a wide range of hardware, including GPUs for desktops and laptops that are many generations old, as well as GPUs integrated into processors. An interesting aspect of this technology is that it is agnostic in suppliers and will work even on a rival On Nvidia current and previous generation hardware. While DLSS is limited to Nvidia first-class GeForce RTX level GPUs say the FSR runs on even older and lower GeForce GTX models. This can help extend the useful life of older hardware.

There are four FSR presets – Ultra Quality, Quality, Balanced and Performance, each of which focuses on a different input resolution so that the target image is scaled between 1.3X and 2X. AMD claims a 2.4-fold increase in frame rate on average at 4K in Performance mode. Game developers can fix how FSR affects sharpening in any game. AMD also said it would continue to update and improve its algorithms.

Self-image quality versus stated trade-offs in each FSR mode

The seven games that will support FSR at startup are: Godfall,, Year 1800, Terminator: Resistance, Kingshunt, 22 Racing Series, The Riftbreaker, and Evil Genius 2. Upcoming titles and those that will soon be updated to support FSR include Far Cry 6, DOTA 2, Resident Evil Village, Myst, Baldur’s Gate 3 and Farming Simulator 22. In addition, there are a huge number of game and studio developers on board, including SHE,, Ubisoft,, Capcom, Warner Bros Games, Valve, Nixxes and Crystal dynamics.

The agnostic opening of AMD’s open source platform is significant, as the AMD RDNA2 GPU architecture powers the current generation as well as the previous generation. Xbox and Game console game consoles. It was recently announced that Samsung the flagship of the next generation Exynos SoC there will also be an integrated RDNA2 graphics component, and the latest in-cab entertainment system in Tesla will include a gaming platform powered by RDNA2. It is not yet known whether or how customers of AMD’s hardware will implement this new feature.

FSR can be used on Windows and Linux and supports DirectX 11 and 12, as well as the Vulkan API. Unlike DLSS, scaling is entirely spatial, not temporal, which means it detects and reconstructs edges and textures, but does not need to extrapolate data from pre-generated frames. Neural neural network training is also not required. AMD advertises its developer-friendly approach and says it will take only minimal effort to integrate FSR into games.

Currently, FSR is supported on Radeon RX 6000 and 6000M series; RX 5000 and 5000M series; Radeon VII; Radeon Vega series; RX 600, RX 500and select RX 400 models; as well as all desktop and mobile devices Ryzen APU. On the green side, Nvidia GeForce RTX 30 and 20 series as well as GTX 16 series and GTX 10 series are maintained.

AMD’s own performance data shows that Godfall runs at 59fps on average at 4K on the Radeon RX 6800 XT GPU, and this increases to 87fps in Ultra Quality mode or to 145fps in Performance mode. On a Radeon RX 6800M laptop, the same game at 1440p runs at an average of 66fps without FSR, which jumps to between 84fps and 108fps depending on the FSR mode. As for the still popular Nvidia GeForce GTX 1060, Kingshunt, running at 1440p, scales from 71fps on average without FSR to between 93fps and 131fps with this feature.

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